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This week Riot Video games promoted John Needham to the president of esports because it doubled down on its investments in esports titles like League of Legends, Wild Rift, and Valorant.
On this new place at Los Angeles-based Riot Video games, Needham is main the group underneath which all of Riot’s esports titles and operations will now be unified.
The promotion elevates Needham to be one of many senior-most executives inside Riot Video games, now reporting to CEO Niccolo Laurent together with Riot’s 4 different presidents.
Needham can be answerable for 11-year previous business pioneer League of Legends Esports (LoL Esports), the rising shooter esport Valorant Champions Tour (VCT), Wild Rift Esports (which concludes its first world match on Sunday), and a number of different video games underneath a brand new Organized Play umbrella at Riot Video games (Teamfight Techniques, aka TFT; Legends of Runeterra, aka LoR; and future video games).
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Whereas League of Legends esports shouldn’t be worthwhile but, Needham mentioned that the corporate has grown esports revenues 70% a yr prior to now 4 years. Outdoors of China, greater than 4 million folks watched the most recent League of Legends World Championship that concluded on November 5.
On prime of that, the corporate has launched Valorant and Wild Rift esports. Needham mentioned his mid-range purpose for esports is to breakeven after which make investments extra within the bigger ecosystem of groups.

Above: John Needham, proper, is president of esports at Riot Video games.
Picture Credit score: Riot Video games
Needham mentioned that the corporate will additional professionalize esports, driving towards making its leagues and workforce ecosystems sustainable. That implies that Riot desires esports to hit breakeven outcomes but in addition have the groups and athletes hit sustainability too.
Thus far, Riot’s world esports associate roster consists of Mastercard, Verizon, Mercedes-Benz, Bose, Unilever, Pink Bull, Spotify, Bose, Louis Vuitton, YouTube, Twitch, Cisco, Amazon, Coca-Cola, and State Farm. Pink Bull, Verizon, and SecretLab are among the many first world companions to help a number of titles or occasions inside Riot’s esports portfolio, a chance that can be extra available within the years forward. By means of activations often known as “drops,” Riot is delivering model advantages on to followers at occasions.
Needham joined Riot in 2017. He beforehand served at roles at Microsoft, together with operating Lionhead studio, and he held positions at Cryptic Studios, Sony Photos Leisure, Telemundo, Gazillion Leisure, and Sony On-line Leisure.
Right here’s an edited transcript of our interview.

Above: Riot Video games and Mercedes Benz have teamed up.
Picture Credit score: Riot Video games
GamesBeat: How would possibly issues change for you as you go into this new title and place? Do loads of your job obligations change?
John Needham: It’s a bit daunting. I can begin with the larger image of what’s occurring at Riot Video games. I’m unsure anybody’s talked to you about this, however our ambition, our imaginative and prescient as an organization, is to change into a Twenty first-century leisure equally rooted in video games. Video games will all the time be the core of our firm, however we need to broaden the expertise of being a participant of Riot to esports and now leisure, with the launch of Arcane.
What’s occurred with esports particularly–esports began as an engagement software for the video games division to maintain gamers engaged in League of Legends once they weren’t taking part in the sport. However over the previous 4 or 5 years, we’ve truly proved out that esports is usually a sustainable enterprise by itself. We’ve grown revenues round 70 % a yr for the final 4 years. We proceed to develop viewership. I simply noticed numbers for Worlds this yr. It’s by far the most important, most considered Worlds we’ve ever finished, which is thrilling. We’ve made nice strides in persevering with to develop the fandom round League of Legends esports.
We’ve launched two new esports this yr. We launched Valorant, which had its first full yr of esports. It’s off to the races. We’re already producing loads of fandom round that. And we’re within the midst of our first esports occasion for Wild Rift and cellular esports. That’s going very nicely. The sport is doing tremendous in China and throughout Asia. We’re excited. We’re going to have three prime esports, hopefully, within the subsequent yr or two. I’ll proceed to construct out this enterprise for Riot as a separate unit throughout the umbrella of all the companies at Riot.
GamesBeat: You guys make headlines often round whether or not esports is worthwhile for Riot. I don’t know if that’s even a purpose. However finally a purpose, I suppose? Are you able to discover that matter?
Needham: My mid-range purpose for esports is that we’re breaking even. I’m prepared to take something above break even and flush it out into the ecosystem. One of many larger challenges we’ve got proper now as a enterprise–for our skilled groups and our leagues, salaries are rising exponentially. Revenues aren’t maintaining with wage development. We’re looking for methods to make our groups higher economically in an enormous approach.
For this reason I used to be so excited to have Naz Aletaha come over and be the top of League of Legends esports globally, due to all of her expertise in enterprise improvement and the industrial facet of esports. That’s our huge focus going ahead. How can we make this ecosystem sustainable not only for Riot, however for all of our groups and all of our exterior stakeholders which might be investing in our sport? That’s going to be the actual focus.
We’re on an amazing trajectory. We’re 11 years into the game, and I’d say that within the subsequent three to 4 years we’ll be sustainable not only for Riot however for our groups. Once you take a look at different sports activities just like the MLS, they nonetheless discuss themselves as being a development sport. It took the NFL a really very long time to get to profitability, like 40 years. I really feel like we’re forward of the place regular sports activities could be. It’s purely as a result of we attain this Gen Z, millennial viewers that’s actually invaluable. Non-endemic sponsors need to discover environment friendly methods to achieve our viewers, and esports is a good way for them to have interaction and make investments.

Above: Dawnbringer Karma is a part of Riot Video games charity marketing campaign.
Picture Credit score: Riot Video games
GamesBeat: Is there a better emphasis on something that may assist you pace that up or in any other case keep on track?
Needham: We’re engaged on a number of issues. One, we predict we are able to construct a greater viewing expertise for esports. We’re primarily distributed on Twitch and YouTube, that are nice platforms, however we do issues on our watch platform–we’ve got an interactive choose ‘em for Worlds yearly. Now we have about 40 % of our viewing viewers that participates in choose ‘em, they usually interact in Worlds at a a lot larger stage than anybody else who simply is available in and watches esports. We provide rewards for individuals who watch esports again within the sport. There’s quite a bit we are able to do with constructing out worth for our viewers that transcends simply watching esports. It transcends into their sport expertise. On this yr’s case, we are able to improve their expertise watching our sport.
GamesBeat: Some folks take a look at Riot and say, “Wow, in the event that they’re not worthwhile with esports, that’s virtually discouraging for the remainder of us.” Would you say that you simply’re completely different from everybody else, although?
Needham: Right here’s the actual problem within the economics of our sport. For conventional sports activities, they make a ton of cash in license charges to TV networks for linear tv. Our main platforms, the place our followers are, are Twitch and YouTube. The entire basis of their enterprise mannequin is that they don’t pay for content material. Our content material, our esports content material, attracts tons of viewership on these platforms, however we aren’t getting these big license charges that you’d get on linear TV.
Actually, I’m not concerned about linear TV. I don’t assume our followers need to watch esports there. The place the innovation in our enterprise mannequin goes to be is just like what occurred with video games once they went to free-to-play. Now we have this direct reference to our viewers, and we’ve got to seek out methods to instantly monetize them with digital companies and digital items.
We’re beginning to work on this. Now we have a function known as drops, which permits us, by way of our platform, to push digital codes and digital gadgets direct to viewers. We principally use this to do digital activations for our sponsors. Throughout Worlds finals this final yr we did a really particular drop for all of the viewers on our platform from Mercedes. If we connect a commerce platform to this function, then we are able to promote skins. If knowledgeable participant chooses a sure pores and skin, we are able to run a flash promotion and promote that direct to viewers by way of our broadcast stream.
A whole lot of the teachings we’ve realized in gaming round free-to-play and monetizing digital companies and digital items, we’re going to take a cue from that with watching esports. That’s the place the massive unlock goes to come back from a income perspective, the place we fill that gap that’s left by broadcast licenses.
GamesBeat: Is there additionally some altering strategy or technique with the Chinese language market? They’re altering a few of their guidelines round how a lot minors can play video games and issues like that. Has that made your work more difficult?
Needham: One, we completely respect the Chinese language insurance policies. We finally dwell to serve our followers and gamers. We simply must work inside rules, actually around the globe. Totally different nations have completely different rules. Not loads of our enterprise comes from that under-18 demographic, so from a sport perspective, I feel we’re in fairly fine condition.
From an esports perspective the factor I fear about is, most of our skilled gamers will are available in at 16, 17, 18 years previous. They’re very younger once they begin their esports careers. We’ll must see how this impacts the event of latest esports expertise in China. We could have to seek out methods to arrange with the blessing of the federal government, clearly, like conventional sports activities do, having methods to construct organized play constructions inside faculties and issues like that. However that’s what I fear about, simply the continuing expertise improvement out of China.
GamesBeat: So far as the potential for video games like Valorant and Wild Rift to be your subsequent huge hits, how do you take a look at the milestones for that course of?
Needham: We solely play to win, so I take a look at the most important esports in these genres and that’s my goal. For Valorant specifically, the most important FPS esports remains to be CS: GO. Their largest occasion, earlier than only a month in the past, they drew round 1.5 million peak concurrent viewers. That was our purpose going into Champions this yr. They only did an enormous esports occasion a number of weeks in the past, they usually reached 2.5 million, so the bar has gone up once more. We’re methods we are able to change into the chief in FPS esports — not simply tac shooters with CS: GO, however all of FPS esports. CS: GO is the bar proper now.
It’s similar to Wild Rift. We glance throughout Asia and cellular esports are highly regarded there. KoG is among the most profitable cellular esports. We need to work out ways in which we are able to differentiate and beat KoG as an esport. We very a lot take a look at our opponents, and in a really Riot approach, we take a look at their reveals and the way they run their esports and take into consideration methods we are able to enhance the expertise for our followers.
We’re all the time going to concentrate on delivering triple-A top quality in our reveals. You’ve most likely seen this with Worlds. We attempt to innovate with cutting-edge know-how yearly, bringing that to bear on our occasions. Combining music and leisure sports activities collectively to create these moments round our occasions that make our followers proud and draw loads of our viewership. At all times having simply the utmost aggressive integrity. We concentrate on ensuring our sport is honest and clear, as a result of we predict that issues to our followers. That’s what issues to our sponsors, constructing this way forward for the game that we’re attempting to do at Riot.

Above: Riot Video games’ League of Legends is the most important esport.
Picture Credit score: Riot Video games
GamesBeat: For Valorant, you have been off to a extra various begin with getting girls opponents up within the excessive ranks. How is that continuing? Does that slot in along with your long-range objectives as nicely?
Needham: one hundred pc. One in every of our missions is to be very inclusive to anybody who desires to be a fan of our sport or desires to work in esports. We work at that. For Valorant specifically, Sport Changers actually stunned us this final yr. The viewership round these occasions was wonderful, nicely past what we’d anticipated. We’re going to proceed to broaden with Sport Changers. You see loads of the larger esports organizations forming groups round Sport Changers, and we’ve introduced it to League of Legends. We’re beginning a Sport Changers sequence there with the LCS subsequent yr. We’re going to proceed to spend money on that.
We all the time take a look at our followers and our viewers make-up. We need to serve them. With Wild Rift, I feel we’ll have an much more various viewers, and we’ll must do much more tournaments round sure teams of our followers in these video games to serve them. Sport Changers has been most likely one of many issues we’re the proudest of this final yr. It’s just the start of how we diversify our viewers.
GamesBeat: How do you do the job now that you simply’re reporting on to Nicolo? Is it simply extra elevated in significance on the firm? What does that imply, reporting straight to the CEO?
Needham: Effectively, for one, Nicolo has been an unbelievable supporter of esports on the whole. Nicolo truly challenged us a yr and a half in the past to ship a marketing strategy the place we go huge on Valorant and Wild Rift esports. Riot invested some huge cash in esports. Some huge cash. We see how a lot our followers adore it. We see the profit in the way it lifts video games and now leisure as nicely.
We’re doing different issues to help esports. We’re constructing broadcast facilities around the globe. It’s known as Challenge Striker. We’re constructing two huge broadcast facilities, one in Dublin, and one other one in Seattle, that may deal with 5 simultaneous leagues without delay, so we are able to help a number of esports. We will help all of our regional leagues remotely by way of these broadcast facilities. It’s a big funding that Nicolo has been very captivated with. With a purpose to construct the very best, highest-quality reveals, we want the very best infrastructure to energy that. We’re a world sport. It by no means actually stops around the globe. This infrastructure goes to permit us to proceed to provide among the finest content material in all of sports activities.
One other factor we’re investing in deeply is how we are able to change the viewing expertise on-line for esports viewers. We all know that these interactive components just like the choose ‘em I discussed are efficient methods, methods our followers like to work together with our occasions. We all know they need a deeper social expertise as nicely. We’re that. They usually need rewards for watching esports that transcend simply esports, that return into the video games and different elements of their lives with Riot. We’re investing deeply in our watch platform and the way we are able to make that the easiest place to look at esports.
This precedence inside Riot has unlocked a dedication and an funding on the Riot Video games stage that’s by no means actually been finished in esports. It additionally provides us extra precedence with options we have to ship these broadcasts with the sport workforce. Now we have spectator shoppers that float across the sport ranges throughout the occasion. We’re getting much more focus from our sport groups round supporting these options and constructing digital content material particularly for our occasions. Wait till you see the Valorant skins for the Champions sequence. Now we have music connected to them. They modify while you get on a killstreak. It’s actually cool. The sport groups are leaning into esports greater than they ever have earlier than.
GamesBeat: How is the return to bodily, in-person occasions continuing?
Needham: We miss our followers. I don’t know what number of esports occasions you’ve been to, however there’s nothing like being in a crowd of individuals going bonkers on your sporting occasion. We’re determined to get again to that. However we’re solely going to do it–we’re not in management right here. We’re not within the driver’s seat. COVID is on this case. We’re solely going to do this after we’re very assured that it’s secure for everybody concerned, for members and gamers and workers working the occasion. We haven’t gotten there but. Hopefully this subsequent yr we get again to dwell occasions with an viewers, however as I mentioned, we’re not within the driver’s seat. We’ll see.
GamesBeat: Are you anticipating issues like NFTs and metaverse improvement to invade your world as nicely? Have these buzzwords made it into esports but?
Needham: We get approached quite a bit about NFTs. We haven’t engaged with a associate. Now we have loads of discussions occurring. One, I need to guarantee that, with NFTs, we do it in a approach that delivers worth for our followers, for the followers who spend money on NFTs. I need to let the market calm down and see what comes out of that earlier than we go huge on NFTs. Two, there isn’t actually a collectibles side to esports but. Not like there may be in conventional sports activities the place you purchase jerseys and signed playing cards and issues like that. We don’t have that enterprise constructed out for esports but. I need to assume by way of, going again to the worth facet of it, how we are able to construct out collectibles which might be significant for our followers. What’s that? What do they need? I don’t assume it’s the identical as with conventional sports activities. We’re not going huge now on NFTs. We’re watching that fastidiously. Perhaps sometime we’ll after we really feel like it is going to be an amazing expertise for our followers.

Above: Valorant Sport Changers will spotlight girls and marginalized genders.
Picture Credit score: Riot Video games
GamesBeat: You talked in regards to the completely different sorts of leisure. Do you see one thing like Arcane serving to drive the core esports as nicely? Does that broader leisure come again and assist you in a approach?
Needham: I feel so. We had our opening ceremony this yr, the present opening for Worlds. It was superior working with the Fortiche guys and our inside leisure group to craft that present opening in a approach that was distinctive and particular for our followers. It was nonetheless esports. It nonetheless had the music moments that they anticipated. However as we develop the leisure facet of the enterprise, it’s solely going to assist us on the esports facet and the way we produce our occasions.
We’ve been, in League of Legends anyway, very technical in our strategy to the game. Most of our followers watch to get higher at taking part in League of Legends, which is completely different from conventional sports activities. I don’t watch the NBA to get higher at basketball. I’m nearly as good as I’m ever going to be at basketball. However our followers watch League of Legends esports to get higher on the sport, and the identical is true of Valorant and Wild Rift. We’re now attempting to broaden out the enchantment of Worlds a bit to infuse extra of those cultural moments with leisure and music. Having a stronger leisure a part of our enterprise is simply going to assist us in that pursuit. We’re going to up ourselves yearly. It will get more durable and more durable to do this. It’ll be good to have some new inventive expertise serving to with that.
GamesBeat: I’ve written about among the startups within the area doing issues like esports analytics. They’ve been grateful that Riot has been prepared to share info with them, to allow them to do analytics at corporations like Elo and Mobalytics, serving to folks perceive how these sports activities play out, perceive why the professionals are so good.
Needham: There’s a really deliberate cause why we’re doing that for esports. That helps the groups analyze their participant efficiency in a approach in order that they will develop their professional gamers higher. Now we have been very liberal in exposing our information usually to assist these groups. It’s the highest gamers on the planet taking part in our video games. Any approach we might help develop them, we’ll.
GamesBeat: Every other subjects you’d prefer to cowl at the moment?
Needham: Look out for Valorant Champions originally of December. We’re doing loads of cool issues round that occasion that I feel you’ll get pleasure from. I’m in a dream job proper now the place I get to mix all my loves into my work, which is wonderful. I’m honored and humbled to be working at Riot, engaged on one thing I actually consider in. We’re constructing the way forward for sport. We actually consider that.
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