Wednesday, October 14, 2026
HomeBig DataDungeon & Fighter cellular recreation launches in South Korea on March 24

Dungeon & Fighter cellular recreation launches in South Korea on March 24

[ad_1]

Did you miss a session from GamesBeat’s newest occasion? Head over to the GamesBeat & Fb Gaming Summit & GamesBeat Summit: Into the Metaverse 2 On Demand web page right here.


Nexon stated it should launche the cellular model of Dungeon & Fighter in South Korea on March 24.

The cellular recreation has been within the works for a very long time, and observers have excessive expectations as Dungeon & Fighter On-line has had greater than 850 million gamers and nicely past $15 billion in revenues (the income quantity dates again to Could 2020).

Tokyo-based Nexon stated the announcement was made by three of the sport’s builders, normal director Myeongjin Yun, and heads of improvement Wonman Lee and Sungtae Okay.

The sport options an iconic 2D arcade-style side-scrolling motion, immersive multiplayer role-playing recreation (RPG) components, and a constantly evolving storyline. Cell Dungeon & Fighter will ship a quick, enjoyable and action-packed gameplay expertise, the corporate stated.

Webinar

Three prime funding execs open up about what it takes to get your online game funded.


Watch On Demand

Cell Dungeon & Fighter is the primary of three anticipated new digital worlds among the many many video games Nexon will launch in 2022. Scheduled for international launch later this 12 months are KartRider: Drift and ARC Raiders. The latter is the primary recreation from Nexon’s Embark Studios in Stockholm, Sweden.

Market researcher Niko Companions stated Nexon additionally continues to coordinate with its Chinese language publishing accomplice, Tencent Video games, on the sport’s launch in China, though Nexon presently has no info with respect to the timing of the discharge.

Niko stated the title was initially scheduled for an August 2020 launch in mainland China however was delayed on the final minute. Whereas an official motive was not given for the delay, Niko believed the title wanted an up to date license earlier than it might launch. There have been seven Korea-developed video games granted ISBNs since March 2020. There have been no Korean video games authorized between March 2017 and February 2020.

GamesBeat’s creed when protecting the sport business is “the place ardour meets enterprise.” What does this imply? We wish to let you know how the information issues to you — not simply as a decision-maker at a recreation studio, but in addition as a fan of video games. Whether or not you learn our articles, hearken to our podcasts, or watch our movies, GamesBeat will provide help to be taught concerning the business and luxuriate in partaking with it. Be taught Extra

[ad_2]

RELATED ARTICLES

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Most Popular

Recent Comments