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unity3d – Code signing fail for the framework in Xamarin.iOS

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I’m constructing my Xamarin.iOS venture as an Advert-hoc. I’ve created a .dll utilizing my unity utility and added it to my Xamarin.iOS venture. I used to be in a position to run my app on the gadget utilizing my developer certificates. As soon as I construct it utilizing distribution as ad-hoc I get following error.

Did not codesign
‘bin/iPhone/Advert-Hoc/MyXamarinApp.app//Frameworks/UnityFramework.framework/UnityFramework’:
/Customers/me/Library/Caches/Xamarin/mtbs/builds/MyXamarinApp.iOS/268eeadf1f5c986de40b9d36628cd/bin/iPhone/Advert-Hoc/MyXamarinApp.app/Frameworks/UnityFramework.framework:
errSecInternalComponent

VS model is 16.11.3

Xcode model is 12.5.1

What’s the motive for this and the way can I clear up this difficulty?

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