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PCSX2 is an open-source PlayStation 2 emulator that enables customers to play PS2 video games on fashionable {hardware}. The emulator is exceptional for simulating the advanced structure of the PS2, which incorporates the Emotion Engine CPU, Graphics Synthesizer, and specialised subsystems.
The emulator simply hit a serious milestone with the discharge of PCSX2 model 2.0. The discharge brings many adjustments together with a Qt-based interface, massive image mode, auto-selection of graphics APIs, and native help for MacOS.
TellowKrinkle is a developer for PCSX2 who ported the emulator to MacOS, amongst different contributions. Along with his work on PS2 emulation he has additionally labored on Dolphin, which emulates the Nintendo GameCube and Wii. Tellow joins the podcast with Joe Nash to speak about how he obtained began in emulation, the PS2 structure, the challenges of rendering PS2 video games on fashionable GPUs, and extra.
Joe Nash is a developer, educator, and award-winning group builder, who has labored at firms together with GitHub, Twilio, Unity, and PayPal. Joe obtained his begin in software program growth by creating mods and working servers for Garry’s Mod, and recreation growth stays his favourite solution to expertise and discover new applied sciences and ideas.
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