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I am engaged on a sport written in C++ and attempting to get it to work on iOS through XCode. Most issues appear to be working at this level, nonetheless, I can not write to recordsdata.
That is the code that masses the consumer’s save information (it is simply an int denoting how far into the sport they’ve made it). I can load this information simply effective with no issues.
void ManagerState::LoadProgress()
{
std::ifstream saveFile;
saveFile.open(mSavePath, std::ifstream::in);
if(!saveFile)
{
Opal::Logger::LogString("Didn't open save file!");
}
else
{
saveFile >> mCurrentConversation;
saveFile.shut();
}
}
Nonetheless, this code, which is sort of an identical, doesn’t work. I get this message printed to the console once I verify errno after attempting to open the file “Error Operation not permitted”. It looks as if I haven’t got write permission for the recordsdata that I copied to the machine.
void ManagerState::SaveProgress()
{
std::ofstream saveFile;
saveFile.open(mSavePath, std::ofstream::out | std::ofstream::trunc);
char buffer[ 256 ];
strerror_r( errno, buffer, 256 ); // get string message from errno, XSI-compliant model
printf("Error %s", buffer);
if(!saveFile)
{
Opal::Logger::LogString("Didn't open save file!");
}
else
{
saveFile << mCurrentConversation - 1;
saveFile.shut();
}
}
That is the setup for copying assets to the machine.
I’ve tried
- Utilizing SDL’s file I/O
- Utilizing C-style file I/O (fopen)
- not truncating the file
Nothing has labored.
Can anybody inform me find out how to both allow write permissions on the recordsdata I copied, or find out how to get them on the machine in a means that permits me to avoid wasting and browse information from them?
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