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Find out how to Share SwiftUI Code Utilizing Swift Packages


Within the earlier tutorial, we created an animated menu bar in SwiftUI. What if you wish to reuse the code in different tasks? After all, you’ll be able to copy & paste the code from one mission to a different however there’s a higher approach to reuse the code through the use of Swift Package deal.

Swift packages are reusable parts that builders can import of their tasks. With Swift Package deal Supervisor, the built-in device for creating and managing Swift packages, you’ll be able to simply share reusable code within the type of Swift packages.

On this tutorial, I’ll stroll you thru the method of making Swift packages and present you how one can flip the code of the animated menu bar right into a reusable SwiftUI part.

Please be aware that I exploit Xcode 13 to create the demo code. Nevertheless, it’s best to have the ability to observe procedures even in case you are utilizing a decrease model of Xcode.

Creating Swift Packages

There are two methods to create a Swift package deal. You possibly can both use command line or Xcode.

Utilizing Command Line

To create a Swift package deal utilizing command line, open Terminal and key within the following instructions:

The folder title is the package deal title. Right here, we use the title AnimatedMenuBar. When you hit the return key, you will notice the next messages:

This generates the fundamental skeleton of the Swift package deal together with the supply and checks. You possibly can additional edit README.md file to offer an outline of the package deal. Package deal.swift is the manifest file which defines the package deal’s title and its contents utilizing the PackageDescription module.

Be aware that the package deal manifest should start with the string // swift-tools-version:, adopted by a model quantity reminiscent of // swift-tools-version:5.3.

Utilizing Xcode

When you desire to make use of Xcode to create the package deal, you’ll be able to select File > New > Mission… and choose Swift Package deal underneath Multiplatform.

Xcode-create-swift-packages

Updating the Supply

The AnimatedMenuBar.swift file underneath the Sources folder solely comprises the default content material generated by Xcode:

It’s a must to replace the file with the code for creating the animated menu bar. On this case, we reuse the code that we have now walked you thru within the earlier tutorial.

For Swift package deal, the AnimatedMenuBar struct is required to set to public. And we have to create a customized init with public entry degree.

Besides that, the remainder of the code is nearly the identical. Chances are you’ll discover one other distinction that we use the @out there attribute to annotate the struct with availability data. The road of code signifies that the struct is barely out there for iOS 14 and macOS 11.0 (or later).

Modifying Take a look at Code

By default, Xcode generates a check folder so that you can embody automated checks. You possibly can modify the generated file named AnimatedMenuBarTests.swift to incorporate your check code. Nevertheless, for this demo, we aren’t going to write down the code. You possibly can simply remark out the next line of code:

Including Dependencies (Elective)

Although this package deal doesn’t rely on different Swift packages, you’ll be able to edit the dependencies part to incorporate your dependent packages for those who want:

Including Supported Platforms

Whereas Swift packages are supposed to offer multiplatform assist, you need to use the platforms attribute in Package deal.swift if the package deal solely helps a sure platform. Right here is an instance:

For this demo package deal, it’s out there for iOS 14 and macOS 11.0 (or later).

Publishing the Package deal on GitHub

After you made all of the adjustments, it’s best to have the ability to construct your package deal to make use of it regionally. To additional share the package deal with builders in your group or neighborhood, you’ll be able to publish the package deal on GitHub.

Go as much as the Xcode menu and select Supply Management > New Git Repositories… to create a brand new respository.

Xcode-create-git-repository

Subsequent, swap over to the Supply Management Navigator. Proper click on Remotes and select New “AnimatedMenuBar ” Distant

Xcode-remote-git-repository

Assuming you’ve already configured your GitHub account in Xcode, it’s best to have the ability to create a distant repository. Set the repository title to AnimatedMenuBar and key in your description of the package deal. Relying in your choice, you may make the package deal out there to public or simply hold it to your individual mission. For this demo, I set it to public.

create-remote-git

When you hit the Create button, Xcode will create the repository on GitHub and add the native recordsdata to the repository.

At present, the package deal is just not assigned with a model quantity. To set a model for the package deal, go to the Supply Management Navigator. Proper click on the entry of the preliminary commit and select Tag.

swift-manage-git-tag

Subsequent, set the tag to 1.0.0 and click on Create to verify the change.

Xcode-add-tag-version

The change you simply made is barely out there regionally. To set the tag on the distant repository, you’ll want to push the adjustments. Go as much as the Xcode menu, select Supply Management > Push. Please be sure to tick the Embrace tags checkbox earlier than hitting the Push button.

git-push-tag

That’s it! You’ve efficiently revealed the Swift package deal onto GitHub. And, it’s accessible through https://github.com/appcoda/AnimatedMenuBar.

Utilizing Swift Package deal

To make use of the Swift package deal in any Xcode mission, select File > Add Package deal… and key within the package deal URL within the search bar.

using-swift-package

Xcode ought to then present you the package deal description and model. Click on Add Package deal to obtain and add the package deal to your mission.

import-swift-package

As soon as the package deal is downloaded, it’s best to see the package deal underneath Package deal Dependencies within the mission navigator. Now you might be prepared to make use of the AnimatedMenuBar view within the mission.

All you’ll want to do is import the AnimatedMenuBar package deal and use the AnimatedMenuBar view like this:

Abstract

On this tutorial, I’ve walked you thru the steps to create a Swift package deal for reusing some frequent SwiftUI views. The approach shouldn’t be restricted to the reuse of SwiftUI views. You possibly can apply it to frequent parts that may be shared between groups and tasks.

What do you consider Swift packages? Have you ever used Swift Package deal Supervisor to create shareable parts? Please depart me remark and let me know.



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