Friday, May 16, 2025
HomeSoftware EngineeringBonus Episode: The N64 Decompilation Scene with Ethan Roseman and Mark Avenue

Bonus Episode: The N64 Decompilation Scene with Ethan Roseman and Mark Avenue

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Decompilation is the method of translating a compiled program’s bytecode again right into a higher-level programming language, like C. There’s a vibrant and rising scene of engineers working to decompile basic video video games, and a number of the most distinguished tasks have targeted on the Nintendo 64. Latest successes embody Tremendous Mario 64, The Legend of Zelda: Ocarina of Time, and Paper Mario.

Ethan Rose and Mark Avenue are each software program engineers with expertise within the decompilation scene. Along with their work on particular video games, they’re lively in creating open-source tooling for the decompilation group, together with Splat which is a binary splitting software, and Decomp.me which is a collaborative decompilation and reverse engineering web site.

Ethan and Mark be a part of the podcast to speak about N64 recreation decompilation, shocking discoveries within the recreation code, software improvement, and far more.

Joe Nash is a developer, educator, and award-winning group builder, who has labored at firms together with GitHub, Twilio, Unity, and PayPal. Joe obtained his begin in software program improvement by creating mods and working servers for Garry’s Mod, and recreation improvement stays his favourite option to expertise and discover new applied sciences and ideas.

 



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