Sunday, November 8, 2026
Home3D PrintingHow To: Convey Video Sport Characters to Life

How To: Convey Video Sport Characters to Life

[ad_1]

Prior to now, creating an object primarily based on a online game was tough, time intensive, and customarily achieved by hand. My background in 3D printing comes from cosplay, and the most typical query I’m requested is “how do you make your costumes?”

3D Printed Soldier 76 from Overwatch


I used to to elucidate the prolonged and complex strategy of utilizing a Japanese papercraft program, Pepakura, to assemble a paper mannequin, and coat it in noxious polyester resin and fiberglass to strengthen it. Now, the reply is far more concise: “I 3D printed it,” and the method is instantly understood.

With the momentum of 3D printing, the method of making one thing for cosplay is transitioning from bodily crafting to digital fabrication.

Because of many beneficiant makers and teams, it is rather straightforward to search out 3D fashions of objects from video video games. Generally these fashions are created by a maker taking a look at footage from the online game as a reference for his or her sculpt, and these are often in a position to be printed with out difficulty. Different instances, fashions will likely be extracted or “ripped” from the coding of the online game, and these nearly at all times include issues.

In an effort to save processing energy of computer systems or consoles, builders will create helmets or weapons or automobiles in video games by mashing completely different items collectively. Slightly than make two elements that completely match collectively, like a cellphone case on a cellphone, they’d simply make the 2 items morph into one another. When elements are morphed collectively, this may create holes within the mannequin, stopping it from being printed accurately. This implies they aren’t “watertight”, which is the important thing to any profitable 3D print.

Soldier 76 from Overwatch


The instance I’m utilizing is Soldier 76’s masks from Blizzard’s new recreation Overwatch. The mannequin was discovered by Reproduction Prop Discussion board member, sturds. While you “Choose All” in Sketchup, it can choose all of the faces of that mannequin. As you may see right here, the visor isn’t chosen and but it’s touching the remainder of the masks (Determine 1). That is an instance of this “morphing” and it’s particularly essential to note the corners of the triangles don’t contact (Determine 2).

Determine 1


Determine 2


To repair these points, you’ll want three applications, all of that are free:

  • Google Sketchup

  • Autodesk Meshmixer

  • Autodesk netFabb

Step 1. Arrange Sketchup

Utilizing the Extension Warehouse (Determine 3), discover “Sketchup STL” and set up it. It will can help you export and import STLs with Google Sketchup. (Determine 4)

 

Determine 3


Determine 4


Step 2. Draw it out: Connecting the separate items.

Google Sketchup’s “Strains” instrument has the helpful function of letting you recognize when there’s an intersection between two traces. This will likely be used to redefine the borders of the visor to attach it to the remainder of the masks.

  • Choose the “Strains” instrument. (Determine 5)

  • Hover over what appears to be like just like the endpoint of a line (zoom in as shut as you have to).

  • While you see a crimson X and it says “Intersection,” click on. (Determine 6).

  • Transfer the cursor to the subsequent endpoint till one other crimson X seems, click on. (Determine 7)

  • You’ve simply related the 2 elements collectively, however now this must be repeated across the total fringe of the half.

  • Repeat till loop has been made. (Determine 8)

Word: Generally, for causes I don’t know, Sketchup won’t can help you click on on the intersection. Generally I come again to it later and see if fixing the remainder helps that time, and if it doesn’t, I create a line as near the place it ought to be as I can.

 

Prime row(from left to proper): Determine 5 and 6. Backside row: Determine 7 and eight


Step 3. Filling it in: Patching holes within the mannequin.

Often, there will likely be holes in a mannequin. Both the unique had it or within the strategy of connecting the 2 elements, a gap was created. That is simply as straightforward as connecting the elements

  • Click on on the final endpoint the place the 2 elements are related.

  • Shifting the digicam round, strive to determine the place the half ought to have continued, and click on on the road to create the face.

  • If a face isn’t created, join factors diagonally as essential to create triangles.

  • Repeat till the opposite facet is reached, the place the 2 elements meet once more.

Step 4. Clear up inside

On the within, there are actually sections of the mannequin that aren’t obligatory. Primarily, this step is about trimming away what has separated by step 2.

  • Discover the sting the place the 2 faces meet, the one you need to preserve (on this case the visor) and the one you don’t (the trim across the visor). (Determine 10)

  • Utilizing the “Choose” instrument, spotlight the sting on the face you don’t need. (Determine 11)

  • Press the delete key.

  • Two faces ought to have vanished. The sting that you just deleted is what outlined how these two faces have been oriented, with out it they’ll’t exist. (Determine 12)

  • Repeat this all alongside the sting, deleting all of the traces which might be behind the place you marked in Step 2.

  • When you’re finished, it is best to have 2 outlines displaying the place the visor and trim prolonged out to. Double clicking on them will spotlight them. (Determine 13)

Press the delete key and they need to be gone. (Determine 14)

Prime row(from left to proper): Determine 10 and 11, Backside row Determine 12 and 13


Determine 14


Step 5. Clear up your mess: Patching new holes

As you noticed what occurred once we deleted the road defining the 2 faces, the identical has occurred to a number of the faces we needed to maintain. Right here’s how we carry these again: (Determine 15)

  • Utilizing the “Line” instrument, choose the endpoint that doesn’t have a triangle hooked up to it.

  • Click on on an endpoint reverse from it. (Determine 16)

  • This creates one triangle to cowl that gap. (Determine 17)

  • Repeat as obligatory till all holes are lined (Determine 18)

Word: Generally it received’t be clear which reverse endpoint is the best one to select. Attempt each till you see the best contour to the mannequin. E.g connecting A to B creates a extremely jagged edge the place it ought to be clean, however A to C is a pleasant clean floor.

Prime row(from left to proper): Determine 15 and 16, Backside row Determine 17 and 18


Step 6. Hose it off (Elective)

Soldier 76’s masks in Overwatch has a hose on both facet of it. Personally, I’d somewhat take away this from the mannequin and use some actual hose for this somewhat than try to wash it up with sanding and portray it. For those who’d desire to go away one thing like that on, that’s completely positive too.

  • Simply as we did with the faces behind the visor, choose every edge that belongs to the hose, and delete it. Use your judgement to search out which faces you don’t need to preserve; it does take a bit of expertise to gauge the place one function begins and the opposite ends. (Determine 19, 20, 21)

  • Export your completed mannequin as an STL

Determine 19 left, Determine 20 proper


Determine 21


Step 7. Giant scale manufacturing: Sizing the masks to fit your needs.

Fashions from video video games don’t often have models. Chances are you’ll obtain one thing and discover it’s the scale of a home or it’s the scale of a dime. The scale of any mannequin must be adjusted to make certain it suits proper. On this case, for a masks, head dimension is the essential measurement.

There are a number of alternative ways to do that, this one appears to be like the silliest.

  • Take a ruler and lay it on a desk.

  • Stand a thick guide on prime of the ruler so it’s at zero.

  • Take one other guide and stand it up on the different finish of the ruler

  • Put your head between the 2 books, protecting the one at zero stationary, transfer the opposite guide nearer till every guide is simply barely touching your ears.

  • The gap on the ruler is your head dimension.

  • That is the minimal Width of the masks.

  • Repeat for Size and Top to make sure correct match.

  • Word: Chances are you’ll want so as to add 1” to the measurement to permit for padding (½” on both sides). reference materials for Soldier 76 makes this a tricky name, because the masks appears to be like extra prefer it’s a detailed match like Iron Man somewhat than like a helmet. On this case you have to to make a judgement name: make it match to your head and take care of the discomfort of not with the ability to transfer your face a lot however have it appear like references, or do you add room to pad it, be snug, and be barely too giant of a masks. No matter your alternative:

  • Open Autodesk MeshMixer and import your STL

  • Click on Edit, Rework. (Determine 22)

  • Down in scale, change one worth till they’re all bigger than the three values you discovered. (Determine 23)

    • If one worth is smaller than the one you discovered to your head dimension, mess around with the numbers till one is identical and the opposite two are barely bigger. You must solely change one quantity to maintain the proportions of the mannequin the identical.

Determine 22 left, Determine 23 proper


Step 8. Combine it up: Using Autodesk Meshmixer to thicken your mannequin.

At this level, the mannequin now we have cleaned up is actually paper skinny, a lot too skinny to your printer to have the ability to do something with. Utilizing the options inside Autodesk Meshmixer, we are able to thicken the mannequin.

  • Choose all the helmet (Ctrl+A). (Determine 24)

  • Click on Edit, Offset (Determine 25)

  • Alter the Offset Distance till you don’t see the black and white stripes on the within (In my case about -3.5).

  • Alter Accuracy and Decision to 100%

  • Test the field for “Related,” this makes the offset a part of the mannequin somewhat than a separate one. (Determine 26)

  • Export as an STL.

Determine 24


Determine 25


Determine 26


Step 9. Cram it in: Becoming a full dimension mask in your print mattress utilizing Autodesk netFabb Primary

Most printers can’t print bigger than 180mm squared, or so. We’ll want to chop the half into separate items. For one thing like this, I desire to not use dovetail cuts or mechanically be part of them, as I end them afterwards with paint and putty in any case. For those who’d like to make use of one thing like that, try Scott’s article right here.

  • Import the STL you created with Meshmixer into netFabb Primary

  • Transfer the mannequin till it roughly has one nook on the origin. (Determine 27)

  • Utilizing one slider at a time, modify the airplane that may lower the mannequin into sections.

  • I selected to separate it in spots that may be straightforward to sand or glue collectively. So I modify the Y slider till it was roughly centered on the ear mounds. (Determine 28)

  • Press execute lower.

  • Choose “Lower all elements.”

  • Press Lower. (Determine 29)

  • The mannequin is now sectioned in two.

  • Repeat till the mannequin is cut up into sufficient items to suit in your printer. I cut up it once more in entrance of the cheek particulars on the Y airplane, beneath the height of the nostril within the Z airplane. (Determine 30)

  • Word: For those who don’t need to slice via all elements inside the window, choose one half (it can flip inexperienced) and alter “Lower all Components” to “Lower solely Chosen Components” (Determine 31).

  • Proper click on on every half you could have lower out.

  • Choose Export. (Determine 32)

  • Identify and save the half as STL. (Determine 33)

Determine 27


Determine 28


Determine 29


Prime row: Determine 30 and 31, Backside row Determine 32 and 33


Step 10. Some meeting required: placing all of it collectively.

Escape your Artful Pen and use it such as you’re making welds. Use some painter’s tape to carry two items flush, then extrude a thick line onto the again of the seam. With a bit of observe, it ought to take solely a minute or two to weld two items collectively.

And that is it! You now have a full scale, personally sized, Soldier 76 masks. Keep tuned for future articles on how one can even out the seams, clear up print traces or stringing scars, and clean out the tough form of the unique 3D mannequin.

[ad_2]

RELATED ARTICLES

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Most Popular

Recent Comments